So what is going on with you? There once was a dream of a shooter for EvE that looked like this:
http://youtu.be/UfT_caE1KHQnow please look and see for yourself what is different:
-MCC cant move and dosnt provide firesupport
-no blackout after explosion next to you (we dont even have granades that can flash you)
-the buggy in the vid moved awesome, while the LAV's in out game flip if there is one lil rock on the road
-tanks are slow. your tanks would outrun a RL car and can use afterburners like from the fast and the furious to make them jump. its a HEAVY attack vehicle that also flips over from time to time
-we play an elite soldier that has problems to jump over something when it is on the high of his weenie
but now you want to bring us this:
https://forums.dust514.com/default.aspx?g=posts&m=1813024#post1813024Quote:OKAY OKAY! Since you asked so nicely...this is what we're thinking.
Assault [5% reduction to PG/CPU cost of light/sidearm weapons]
- Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level.
- Gallente Assault: 5% reduction to hybrid - blaster light/sidearm hip-fire dispersion and kick per level.
- Minmatar Assault: +5% to projectile light/sidearm and +1 to Minmatar explosive weaponry clip size per level.
- Amarr Assault: 5% reduction to laser weaponry heat build-up per level.
Logistics [5% reduction to PG/CPU cost of equipment]
- Caldari Logistics: +10% to nanohive max. nanites and +5% to supply rate and repair amount per level.
- Gallente Logistics: +10% to active scanner visibility duration and +5% to active scanner precision per level.
- Minmatar Logistics: +10% to repair tool range and 5% to repair amount per level.
- Amarr Logistics: 10% reduction to drop uplink spawn time and +2 to max. spawn count per level.
Will copy + paste this in to the Feedback thread too.
After you told us to nerf the RR you now give Caldari Assault only a bonus on the reload speed and the caldari logis get a bonus for the nanohive. i'm not sure if i miss something, since i dont know what weapon a "blaster light" shpuld be, but for me it sounds like we would finally get the weapon from the trailer or you gave the shotgun a wierd name.
Why am i so pissed?
Caldari FW is brocken as hell and i got myself a PS3 just for Dust514. Persides the fakt that you do nothing to fix the FW balace you also continue to make the gameplay even worse.
this is how it will end:
1) when people spawn they will pick the amarr logi and drop spawners all over the place
2)some will use heavys and spawn in range to fight and maybe some also now add the nanohives. the others will spec into Minmatar since it has the repair bonus
i main logi and i can tell you that it is SUPER BORING to come onto a game where anything lags and the whole map is covert with pads and my gameplay becomes useless, because you reward using one fit do drop stuff all over the place and then switch.
now please give all logis a repair bonus (if you dont want to bring out shield recharge tools) and let the hives/spawnpads die when someone is using a fit that dosnt have them on board.
and before i forget it.. make it a morning routine to watch your gameplay trailer before you start to code and work on making things real. maybe the game becomes better but if you would think JUST A LITTLE BIT before you release something then you wouldnt have so many wierd problems like:
-proto stomping
-distrikt locking and using the money to buy templer codes and sell them on ebay
-redline railng because you dont release the fighterplanes, so you can buff the dropship HP and the fighters can kill the tanks with a airstricke.. (plus maybe make the tanks and the turret turn speed slower as well)
-FW brocken because shields cant keep up to the HP from others in a straight up 1on1 + faktion plattes/suits/ of gallente are FOTM and the caldari LP shop has almost nothing that the "pro" could need, so "pro's" play gallente.